refactor(lat_lon_alt): revert pow(., 2) optimisations

The compiler already does that, so no need to expand code.
This commit is contained in:
Balduin
2026-07-09 11:34:42 +02:00
committed by Ramon Roche
parent deaef6ee94
commit 14be323bb2

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@@ -72,8 +72,7 @@ Vector3d LatLonAlt::toEcef() const
const double cos_lon = cos(_longitude_rad);
const double sin_lon = sin(_longitude_rad);
const double ecc_sin_lat = Wgs84::eccentricity * sin_lat;
const double r_e = Wgs84::equatorial_radius / sqrt(1.0 - ecc_sin_lat * ecc_sin_lat);
const double r_e = Wgs84::equatorial_radius / sqrt(1.0 - std::pow(Wgs84::eccentricity * sin_lat, 2.0));
const double r_total = r_e + static_cast<double>(_altitude);
return Vector3d(r_total * cos_lat * cos_lon,
@@ -106,8 +105,7 @@ Vector2d LatLonAlt::deltaLatLonToDeltaXY(const double latitude, const float alti
void LatLonAlt::computeRadiiOfCurvature(const double latitude, double &meridian_radius_of_curvature,
double &transverse_radius_of_curvature)
{
const double ecc_sin_lat = Wgs84::eccentricity * sin(latitude);
const double tmp = 1.0 - ecc_sin_lat * ecc_sin_lat;
const double tmp = 1.0 - pow(Wgs84::eccentricity * sin(latitude), 2);
const double sqrt_tmp = std::sqrt(tmp);
meridian_radius_of_curvature = Wgs84::meridian_radius_of_curvature_numerator / (tmp * tmp * sqrt_tmp);
transverse_radius_of_curvature = Wgs84::equatorial_radius / sqrt_tmp;