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https://github.com/PX4/PX4-Autopilot.git
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flight_mode_manager: merge with flight_tasks
This commit is contained in:
committed by
Lorenz Meier
parent
b1e442b830
commit
4d7b875ee2
519
src/modules/flight_mode_manager/tasks/Auto/FlightTaskAuto.cpp
Normal file
519
src/modules/flight_mode_manager/tasks/Auto/FlightTaskAuto.cpp
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@@ -0,0 +1,519 @@
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/****************************************************************************
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*
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* Copyright (c) 2018 PX4 Development Team. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in
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* the documentation and/or other materials provided with the
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* distribution.
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* 3. Neither the name PX4 nor the names of its contributors may be
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* used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
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* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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****************************************************************************/
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/**
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* @file FlightTaskAuto.cpp
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*/
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#include "FlightTaskAuto.hpp"
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#include <mathlib/mathlib.h>
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#include <float.h>
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using namespace matrix;
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static constexpr float SIGMA_NORM = 0.001f;
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FlightTaskAuto::FlightTaskAuto() :
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_obstacle_avoidance(this)
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{
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}
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bool FlightTaskAuto::activate(const vehicle_local_position_setpoint_s &last_setpoint)
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{
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bool ret = FlightTask::activate(last_setpoint);
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_position_setpoint = _position;
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_velocity_setpoint = _velocity;
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_yaw_setpoint = _yaw_sp_prev = _yaw;
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_yawspeed_setpoint = 0.0f;
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_setDefaultConstraints();
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return ret;
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}
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bool FlightTaskAuto::updateInitialize()
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{
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bool ret = FlightTask::updateInitialize();
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_sub_home_position.update();
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_sub_vehicle_status.update();
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_sub_triplet_setpoint.update();
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// require valid reference and valid target
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ret = ret && _evaluateGlobalReference() && _evaluateTriplets();
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// require valid position
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ret = ret && PX4_ISFINITE(_position(0))
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&& PX4_ISFINITE(_position(1))
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&& PX4_ISFINITE(_position(2))
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&& PX4_ISFINITE(_velocity(0))
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&& PX4_ISFINITE(_velocity(1))
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&& PX4_ISFINITE(_velocity(2));
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return ret;
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}
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bool FlightTaskAuto::updateFinalize()
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{
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// All the auto FlightTasks have to comply with defined maximum yaw rate
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// If the FlightTask generates a yaw or a yawrate setpoint that exceeds this value
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// it will see its setpoint constrained here
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_limitYawRate();
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_constraints.want_takeoff = _checkTakeoff();
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return true;
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}
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void FlightTaskAuto::_limitYawRate()
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{
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const float yawrate_max = math::radians(_param_mpc_yawrauto_max.get());
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_yaw_sp_aligned = true;
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if (PX4_ISFINITE(_yaw_setpoint) && PX4_ISFINITE(_yaw_sp_prev)) {
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// Limit the rate of change of the yaw setpoint
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const float dyaw_desired = matrix::wrap_pi(_yaw_setpoint - _yaw_sp_prev);
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const float dyaw_max = yawrate_max * _deltatime;
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const float dyaw = math::constrain(dyaw_desired, -dyaw_max, dyaw_max);
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const float yaw_setpoint_sat = matrix::wrap_pi(_yaw_sp_prev + dyaw);
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// The yaw setpoint is aligned when it is within tolerance
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_yaw_sp_aligned = fabsf(matrix::wrap_pi(_yaw_setpoint - yaw_setpoint_sat)) < math::radians(_param_mis_yaw_err.get());
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_yaw_setpoint = yaw_setpoint_sat;
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_yaw_sp_prev = _yaw_setpoint;
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if (!PX4_ISFINITE(_yawspeed_setpoint) && (_deltatime > FLT_EPSILON)) {
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// Create a feedforward
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_yawspeed_setpoint = dyaw / _deltatime;
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}
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}
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if (PX4_ISFINITE(_yawspeed_setpoint)) {
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// The yaw setpoint is aligned when its rate is not saturated
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_yaw_sp_aligned = _yaw_sp_aligned && (fabsf(_yawspeed_setpoint) < yawrate_max);
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_yawspeed_setpoint = math::constrain(_yawspeed_setpoint, -yawrate_max, yawrate_max);
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}
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}
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bool FlightTaskAuto::_evaluateTriplets()
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{
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// TODO: fix the issues mentioned below
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// We add here some conditions that are only required because:
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// 1. navigator continuously sends triplet during mission due to yaw setpoint. This
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// should be removed in the navigator and only updates if the current setpoint actually has changed.
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//
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// 2. navigator should be responsible to send always three valid setpoints. If there is only one setpoint,
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// then previous will be set to current vehicle position and next will be set equal to setpoint.
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//
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// 3. navigator originally only supports gps guided maneuvers. However, it now also supports some flow-specific features
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// such as land and takeoff. The navigator should use for auto takeoff/land with flow the position in xy at the moment the
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// takeoff/land was initiated. Until then we do this kind of logic here.
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// Check if triplet is valid. There must be at least a valid altitude.
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if (!_sub_triplet_setpoint.get().current.valid || !PX4_ISFINITE(_sub_triplet_setpoint.get().current.alt)) {
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// Best we can do is to just set all waypoints to current state
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_prev_prev_wp = _triplet_prev_wp = _triplet_target = _triplet_next_wp = _position;
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_type = WaypointType::loiter;
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_yaw_setpoint = _yaw;
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_yawspeed_setpoint = NAN;
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_target_acceptance_radius = _sub_triplet_setpoint.get().current.acceptance_radius;
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_updateInternalWaypoints();
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return true;
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}
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_type = (WaypointType)_sub_triplet_setpoint.get().current.type;
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// Always update cruise speed since that can change without waypoint changes.
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_mc_cruise_speed = _sub_triplet_setpoint.get().current.cruising_speed;
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if (!PX4_ISFINITE(_mc_cruise_speed) || (_mc_cruise_speed < 0.0f)) {
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// If no speed is planned use the default cruise speed as limit
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_mc_cruise_speed = _constraints.speed_xy;
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}
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// Ensure planned cruise speed is below the maximum such that the smooth trajectory doesn't get capped
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_mc_cruise_speed = math::min(_mc_cruise_speed, _param_mpc_xy_vel_max.get());
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// Temporary target variable where we save the local reprojection of the latest navigator current triplet.
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Vector3f tmp_target;
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if (!PX4_ISFINITE(_sub_triplet_setpoint.get().current.lat)
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|| !PX4_ISFINITE(_sub_triplet_setpoint.get().current.lon)) {
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// No position provided in xy. Lock position
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if (!PX4_ISFINITE(_lock_position_xy(0))) {
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tmp_target(0) = _lock_position_xy(0) = _position(0);
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tmp_target(1) = _lock_position_xy(1) = _position(1);
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} else {
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tmp_target(0) = _lock_position_xy(0);
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tmp_target(1) = _lock_position_xy(1);
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}
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} else {
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// reset locked position if current lon and lat are valid
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_lock_position_xy.setAll(NAN);
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// Convert from global to local frame.
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map_projection_project(&_reference_position,
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_sub_triplet_setpoint.get().current.lat, _sub_triplet_setpoint.get().current.lon, &tmp_target(0), &tmp_target(1));
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}
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tmp_target(2) = -(_sub_triplet_setpoint.get().current.alt - _reference_altitude);
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// Check if anything has changed. We do that by comparing the temporary target
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// to the internal _triplet_target.
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// TODO This is a hack and it would be much better if the navigator only sends out a waypoints once they have changed.
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bool triplet_update = true;
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const bool prev_next_validity_changed = (_prev_was_valid != _sub_triplet_setpoint.get().previous.valid)
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|| (_next_was_valid != _sub_triplet_setpoint.get().next.valid);
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if (PX4_ISFINITE(_triplet_target(0))
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&& PX4_ISFINITE(_triplet_target(1))
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&& PX4_ISFINITE(_triplet_target(2))
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&& fabsf(_triplet_target(0) - tmp_target(0)) < 0.001f
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&& fabsf(_triplet_target(1) - tmp_target(1)) < 0.001f
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&& fabsf(_triplet_target(2) - tmp_target(2)) < 0.001f
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&& !prev_next_validity_changed) {
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// Nothing has changed: just keep old waypoints.
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triplet_update = false;
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} else {
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_triplet_target = tmp_target;
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_target_acceptance_radius = _sub_triplet_setpoint.get().current.acceptance_radius;
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if (!PX4_ISFINITE(_triplet_target(0)) || !PX4_ISFINITE(_triplet_target(1))) {
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// Horizontal target is not finite.
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_triplet_target(0) = _position(0);
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_triplet_target(1) = _position(1);
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}
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if (!PX4_ISFINITE(_triplet_target(2))) {
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_triplet_target(2) = _position(2);
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}
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// If _triplet_target has updated, update also _triplet_prev_wp and _triplet_next_wp.
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_prev_prev_wp = _triplet_prev_wp;
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if (_isFinite(_sub_triplet_setpoint.get().previous) && _sub_triplet_setpoint.get().previous.valid) {
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map_projection_project(&_reference_position, _sub_triplet_setpoint.get().previous.lat,
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_sub_triplet_setpoint.get().previous.lon, &_triplet_prev_wp(0), &_triplet_prev_wp(1));
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_triplet_prev_wp(2) = -(_sub_triplet_setpoint.get().previous.alt - _reference_altitude);
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} else {
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_triplet_prev_wp = _position;
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}
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_prev_was_valid = _sub_triplet_setpoint.get().previous.valid;
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if (_type == WaypointType::loiter) {
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_triplet_next_wp = _triplet_target;
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} else if (_isFinite(_sub_triplet_setpoint.get().next) && _sub_triplet_setpoint.get().next.valid) {
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map_projection_project(&_reference_position, _sub_triplet_setpoint.get().next.lat,
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_sub_triplet_setpoint.get().next.lon, &_triplet_next_wp(0), &_triplet_next_wp(1));
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_triplet_next_wp(2) = -(_sub_triplet_setpoint.get().next.alt - _reference_altitude);
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} else {
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_triplet_next_wp = _triplet_target;
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}
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_next_was_valid = _sub_triplet_setpoint.get().next.valid;
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}
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if (_ext_yaw_handler != nullptr) {
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// activation/deactivation of weather vane is based on parameter WV_EN and setting of navigator (allow_weather_vane)
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(_param_wv_en.get() && !_sub_triplet_setpoint.get().current.disable_weather_vane) ? _ext_yaw_handler->activate() :
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_ext_yaw_handler->deactivate();
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}
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// Calculate the current vehicle state and check if it has updated.
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State previous_state = _current_state;
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_current_state = _getCurrentState();
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if (triplet_update || (_current_state != previous_state) || _current_state == State::offtrack) {
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_updateInternalWaypoints();
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_mission_gear = _sub_triplet_setpoint.get().current.landing_gear;
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_yaw_lock = false;
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}
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if (_param_com_obs_avoid.get()
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&& _sub_vehicle_status.get().vehicle_type == vehicle_status_s::VEHICLE_TYPE_ROTARY_WING) {
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_obstacle_avoidance.updateAvoidanceDesiredWaypoints(_triplet_target, _yaw_setpoint, _yawspeed_setpoint,
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_triplet_next_wp,
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_sub_triplet_setpoint.get().next.yaw,
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_sub_triplet_setpoint.get().next.yawspeed_valid ? _sub_triplet_setpoint.get().next.yawspeed : NAN,
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_ext_yaw_handler != nullptr && _ext_yaw_handler->is_active(), _sub_triplet_setpoint.get().current.type);
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_obstacle_avoidance.checkAvoidanceProgress(_position, _triplet_prev_wp, _target_acceptance_radius, _closest_pt);
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}
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// set heading
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if (_ext_yaw_handler != nullptr && _ext_yaw_handler->is_active()) {
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_yaw_setpoint = _yaw;
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// use the yawrate setpoint from WV only if not moving lateral (velocity setpoint below half of _param_mpc_xy_cruise)
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// otherwise, keep heading constant (as output from WV is not according to wind in this case)
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bool vehicle_is_moving_lateral = _velocity_setpoint.xy().longerThan(_param_mpc_xy_cruise.get() / 2.0f);
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if (vehicle_is_moving_lateral) {
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_yawspeed_setpoint = 0.0f;
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} else {
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_yawspeed_setpoint = _ext_yaw_handler->get_weathervane_yawrate();
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}
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} else if (_type == WaypointType::follow_target && _sub_triplet_setpoint.get().current.yawspeed_valid) {
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_yawspeed_setpoint = _sub_triplet_setpoint.get().current.yawspeed;
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_yaw_setpoint = NAN;
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} else {
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if ((_type != WaypointType::takeoff || _sub_triplet_setpoint.get().current.disable_weather_vane)
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&& _sub_triplet_setpoint.get().current.yaw_valid) {
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// Use the yaw computed in Navigator except during takeoff because
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// Navigator is not handling the yaw reset properly.
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// But: use if from Navigator during takeoff if disable_weather_vane is true,
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// because we're then aligning to the transition waypoint.
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// TODO: fix in navigator
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_yaw_setpoint = _sub_triplet_setpoint.get().current.yaw;
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} else {
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_set_heading_from_mode();
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}
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_yawspeed_setpoint = NAN;
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}
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return true;
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}
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void FlightTaskAuto::_set_heading_from_mode()
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{
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Vector2f v; // Vector that points towards desired location
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switch (_param_mpc_yaw_mode.get()) {
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case 0: // Heading points towards the current waypoint.
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case 4: // Same as 0 but yaw first and then go
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v = Vector2f(_target) - Vector2f(_position);
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break;
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case 1: // Heading points towards home.
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if (_sub_home_position.get().valid_lpos) {
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v = Vector2f(&_sub_home_position.get().x) - Vector2f(_position);
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}
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break;
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case 2: // Heading point away from home.
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if (_sub_home_position.get().valid_lpos) {
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v = Vector2f(_position) - Vector2f(&_sub_home_position.get().x);
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}
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break;
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case 3: // Along trajectory.
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// The heading depends on the kind of setpoint generation. This needs to be implemented
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// in the subclasses where the velocity setpoints are generated.
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v.setAll(NAN);
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break;
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}
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if (PX4_ISFINITE(v.length())) {
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// We only adjust yaw if vehicle is outside of acceptance radius. Once we enter acceptance
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// radius, lock yaw to current yaw.
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// This prevents excessive yawing.
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if (!_yaw_lock) {
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if (v.length() < _target_acceptance_radius) {
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_yaw_setpoint = _yaw;
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_yaw_lock = true;
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} else {
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_compute_heading_from_2D_vector(_yaw_setpoint, v);
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}
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}
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} else {
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_yaw_lock = false;
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_yaw_setpoint = NAN;
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}
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}
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bool FlightTaskAuto::_isFinite(const position_setpoint_s &sp)
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{
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return (PX4_ISFINITE(sp.lat) && PX4_ISFINITE(sp.lon) && PX4_ISFINITE(sp.alt));
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}
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bool FlightTaskAuto::_evaluateGlobalReference()
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{
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// check if reference has changed and update.
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// Only update if reference timestamp has changed AND no valid reference altitude
|
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// is available.
|
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// TODO: this needs to be revisited and needs a more clear implementation
|
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if (_sub_vehicle_local_position.get().ref_timestamp == _time_stamp_reference && PX4_ISFINITE(_reference_altitude)) {
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// don't need to update anything
|
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return true;
|
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}
|
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|
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double ref_lat = _sub_vehicle_local_position.get().ref_lat;
|
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double ref_lon = _sub_vehicle_local_position.get().ref_lon;
|
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_reference_altitude = _sub_vehicle_local_position.get().ref_alt;
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if (!_sub_vehicle_local_position.get().z_global) {
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// we have no valid global altitude
|
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// set global reference to local reference
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_reference_altitude = 0.0f;
|
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}
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if (!_sub_vehicle_local_position.get().xy_global) {
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// we have no valid global alt/lat
|
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// set global reference to local reference
|
||||
ref_lat = 0.0;
|
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ref_lon = 0.0;
|
||||
}
|
||||
|
||||
// init projection
|
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map_projection_init(&_reference_position, ref_lat, ref_lon);
|
||||
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// check if everything is still finite
|
||||
return PX4_ISFINITE(_reference_altitude) && PX4_ISFINITE(ref_lat) && PX4_ISFINITE(ref_lon);
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}
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|
||||
void FlightTaskAuto::_setDefaultConstraints()
|
||||
{
|
||||
FlightTask::_setDefaultConstraints();
|
||||
|
||||
// only adjust limits if the new limit is lower
|
||||
if (_constraints.speed_xy >= _param_mpc_xy_cruise.get()) {
|
||||
_constraints.speed_xy = _param_mpc_xy_cruise.get();
|
||||
}
|
||||
}
|
||||
|
||||
Vector2f FlightTaskAuto::_getTargetVelocityXY()
|
||||
{
|
||||
// guard against any bad velocity values
|
||||
const float vx = _sub_triplet_setpoint.get().current.vx;
|
||||
const float vy = _sub_triplet_setpoint.get().current.vy;
|
||||
bool velocity_valid = PX4_ISFINITE(vx) && PX4_ISFINITE(vy) &&
|
||||
_sub_triplet_setpoint.get().current.velocity_valid;
|
||||
|
||||
if (velocity_valid) {
|
||||
return Vector2f(vx, vy);
|
||||
|
||||
} else {
|
||||
// just return zero speed
|
||||
return Vector2f{};
|
||||
}
|
||||
}
|
||||
|
||||
State FlightTaskAuto::_getCurrentState()
|
||||
{
|
||||
// Calculate the vehicle current state based on the Navigator triplets and the current position.
|
||||
Vector2f u_prev_to_target = Vector2f(_triplet_target - _triplet_prev_wp).unit_or_zero();
|
||||
Vector2f pos_to_target(_triplet_target - _position);
|
||||
Vector2f prev_to_pos(_position - _triplet_prev_wp);
|
||||
// Calculate the closest point to the vehicle position on the line prev_wp - target
|
||||
_closest_pt = Vector2f(_triplet_prev_wp) + u_prev_to_target * (prev_to_pos * u_prev_to_target);
|
||||
|
||||
State return_state = State::none;
|
||||
|
||||
if (u_prev_to_target * pos_to_target < 0.0f) {
|
||||
// Target is behind.
|
||||
return_state = State::target_behind;
|
||||
|
||||
} else if (u_prev_to_target * prev_to_pos < 0.0f && prev_to_pos.length() > _target_acceptance_radius) {
|
||||
// Current position is more than cruise speed in front of previous setpoint.
|
||||
return_state = State::previous_infront;
|
||||
|
||||
} else if (Vector2f(Vector2f(_position) - _closest_pt).length() > _target_acceptance_radius) {
|
||||
// Vehicle is more than cruise speed off track.
|
||||
return_state = State::offtrack;
|
||||
|
||||
}
|
||||
|
||||
return return_state;
|
||||
}
|
||||
|
||||
void FlightTaskAuto::_updateInternalWaypoints()
|
||||
{
|
||||
// The internal Waypoints might differ from _triplet_prev_wp, _triplet_target and _triplet_next_wp.
|
||||
// The cases where it differs:
|
||||
// 1. The vehicle already passed the target -> go straight to target
|
||||
// 2. The vehicle is more than cruise speed in front of previous waypoint -> go straight to previous waypoint
|
||||
// 3. The vehicle is more than cruise speed from track -> go straight to closest point on track
|
||||
switch (_current_state) {
|
||||
case State::target_behind:
|
||||
_target = _triplet_target;
|
||||
_prev_wp = _position;
|
||||
_next_wp = _triplet_next_wp;
|
||||
break;
|
||||
|
||||
case State::previous_infront:
|
||||
_next_wp = _triplet_target;
|
||||
_target = _triplet_prev_wp;
|
||||
_prev_wp = _position;
|
||||
break;
|
||||
|
||||
case State::offtrack:
|
||||
_next_wp = _triplet_target;
|
||||
_target = matrix::Vector3f(_closest_pt(0), _closest_pt(1), _triplet_target(2));
|
||||
_prev_wp = _position;
|
||||
break;
|
||||
|
||||
case State::none:
|
||||
_target = _triplet_target;
|
||||
_prev_wp = _triplet_prev_wp;
|
||||
_next_wp = _triplet_next_wp;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
bool FlightTaskAuto::_compute_heading_from_2D_vector(float &heading, Vector2f v)
|
||||
{
|
||||
if (PX4_ISFINITE(v.length()) && v.length() > SIGMA_NORM) {
|
||||
v.normalize();
|
||||
// To find yaw: take dot product of x = (1,0) and v
|
||||
// and multiply by the sign given of cross product of x and v.
|
||||
// Dot product: (x(0)*v(0)+(x(1)*v(1)) = v(0)
|
||||
// Cross product: x(0)*v(1) - v(0)*x(1) = v(1)
|
||||
heading = sign(v(1)) * wrap_pi(acosf(v(0)));
|
||||
return true;
|
||||
}
|
||||
|
||||
// heading unknown and therefore do not change heading
|
||||
return false;
|
||||
}
|
||||
Reference in New Issue
Block a user